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- /*
- *
- * $VER: Dynamic.c 1.1 (20.2.98)
- *
- * Popup Menu example program
- *
- * ©1996-1998 Henrik Isaksson
- * All Rights Reserved.
- *
- * Run and click the mouse in the window!
- *
- */
-
- #include <intuition/intuition.h>
- #include <exec/memory.h>
-
- #include <clib/intuition_protos.h>
- #include <clib/exec_protos.h>
- #include <clib/alib_protos.h>
-
- #include <string.h>
- #include <stdio.h>
- #include <stdlib.h>
-
- #include <libraries/pm.h>
- #include <proto/pm.h>
-
- struct IntuitionBase *IntuitionBase;
- struct GfxBase *GfxBase;
- struct PopupMenuBase *PopupMenuBase;
-
- struct Window *w; // This window is only needed to find out when and where the menu should appear.
- // The font in this window's rastport will be used for the menu.
-
- struct PopupMenu * __saveds __asm SubConstructFunc(register __a0 struct Hook *hook,
- register __a2 struct PopupMenu *selected)
- {
- struct PopupMenu *newpm;
- char bfr[128];
-
- // Don't try to open windows, requesters or printing text from this
- // hook, wich is called while the menu is still open. (ofcourse)
- // The display might be locked!
-
- // A random number to prove that it works...
- sprintf(bfr, "Random number: %ld", rand());
-
- newpm=PM_MakeMenu(
- PMItem("It works"), PMEnd,
- PMItem("Yes, it does!"), PMEnd,
- PMItem(bfr), PMEnd,
- PMEnd;
-
- if(newpm) {
- if(selected->Sub) {
- // We don't have to worry about freeing the new menu,
- // as it will be freed automatically. But we do have
- // to take care of the old menu, since the library
- // won't know it exists.
- PM_FreePopupMenu(selected->Sub);
- }
- selected->Sub=newpm;
- }
-
- return selected->Sub; // If you return NULL, no menu will be opened.
- }
-
- struct Hook SubConstruct;
-
- struct PopupMenu *MakeTestMenu(void);
-
- void main()
- {
- struct IntuiMessage *im,imsg;
- struct PopupMenu *p;
- BOOL r=TRUE;
-
- SubConstruct.h_Entry=(HOOKFUNC)SubConstructFunc;
- SubConstruct.h_Data=NULL; // User Data - you can put anything you like to here.
-
- PopupMenuBase=(struct PopupMenuBase *)OpenLibrary(POPUPMENU_NAME,POPUPMENU_VERSION); // Open the library
- if(PopupMenuBase) {
- IntuitionBase=(struct IntuitionBase *)PopupMenuBase->pmb_IntuitionBase; // We let popupmenu.library open the libraries we need
- GfxBase=(struct GfxBase *)PopupMenuBase->pmb_GfxBase; // They remain valid until the library is closed!
-
- p=MakeTestMenu(); // Declared at the end of this file.
-
- if(p) {
- w=OpenWindowTags(NULL, WA_IDCMP, IDCMP_CLOSEWINDOW|IDCMP_MOUSEBUTTONS|IDCMP_VANILLAKEY, // Open a little window
- WA_RMBTrap, TRUE,
- WA_DragBar, TRUE,
- WA_Width, 150,
- WA_Height, 100,
- WA_Left, 0,
- WA_Top, 100,
- WA_Title, "Dynamic Menus",
- WA_CloseGadget, TRUE,
- TAG_DONE);
- if(w) {
- while(r) {
- WaitPort(w->UserPort); // Wait for a message
- while((im=(struct IntuiMessage *)GetMsg(w->UserPort))) { // Get the message
- CopyMem(im,&imsg,sizeof(struct IntuiMessage)); // Copy the contents of it
- ReplyMsg((struct Message *)im); // Reply the message
-
- if(imsg.Class==IDCMP_MOUSEBUTTONS) {
- PM_OpenPopupMenu(w,
- PM_Menu, p,
- TAG_DONE);
- }
- if(imsg.Class==IDCMP_CLOSEWINDOW) r=FALSE; // See if the user wants to quit
- }
- }
- CloseWindow(w);
- } else printf("Window error!\n");
- PM_FreePopupMenu(p);
- } else printf("Menu error!\n");
- CloseLibrary((struct Library *)PopupMenuBase);
- }
- }
-
- struct PopupMenu *MakeTestMenu()
- {
- struct PopupMenu *p;
-
- p=PM_MakeMenu(
- PMItem("Dynamic submenu"),
- PM_SubConstruct, &SubConstruct,
- PMSimpleSub,
- PMInfo("This won't work unless"), End, // this will be shown if the demo doesn't work
- PMInfo("you get version 7.4!"), End, // (maybe an old version of the library)
- End,
- End,
- End;
-
- return p;
- }